Hua!
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Azidonis wrote:
Maybe the training will make them wake up and realize they are destroying the lives of other people for a set of silly ideals perpetuated by a ruling class who only wants to take more for themselves... essentially, that they are pieces on a chessboard.
I imagine it'll be mainly anapanasati.pueraeternus wrote:I hope they incorporate the prana-bindu training. That is so important.
gregkavarnos wrote:I imagine it'll be mainly anapanasati.pueraeternus wrote:I hope they incorporate the prana-bindu training. That is so important.
Prana-bindu training and the weirding way
The Bene Gesserit develop their physical abilities as well as their mental abilities. A trained Sister has full control over each muscle in her body through training known as prana-bindu. This allows her to bend the last joint in her little toe while remaining otherwise motionless, bend and contort her body in ways that most would consider impossible, or put a remarkable amount of force behind a physical blow. The mental part of prana-bindu, or prana-nervature (prana stands for breath, bindu stands for musculature) is the precise control of the totality of nerves in the human body. In Dune, Reverend Mother Mohiam tests Paul with a nerve induction device ("the box") that causes the sensation of intense pain. Paul learns that he is not the only one to have tried it, but is perhaps specially resistant; this conversation points to a widespread use of it as a tool among the Bene Gesserit to measure self control, nerve control, and as Mohiam puts it, crisis and observation.
Unarmed attacks are part of the specialized martial art called the weirding way, which incorporates the prana-bindu methods of optimized muscle control, which enable one to deliver powerful blows and to move with extreme precision and speed. The basic principle behind the weirding way is that, as Farad'n Corrino says, "My mind affects my reality." A user of the weirding way has to know that the action he or she "wants" to perform has already been performed. For example, to imagine oneself behind an opponent at the current moment in time; when trained well, this knowledge will place you at the spot desired. As the art's prana bindu incorporation allows even small attacks to do massive damage, weirding way combat is to the death.

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